> For the complete documentation index, see [llms.txt](https://monster-lord.gitbook.io/monsterlord/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://monster-lord.gitbook.io/monsterlord/monster-games/monster-factory.md).

# Monster Factory

**Game Introduction:**

"Monster Factory" is a level-breaking game that integrates blockchain technology. Players can use $SOL and $MOLO to participate. By strategically completing levels, players have the opportunity to earn generous rewards. The game has a large prize pool, and players who pass all levels can receive 50% of the prize pool.

"Monster Factory" has rich scenes, diverse interactive gameplay, and challenging levels. Each level is carefully designed, and players need to use wisdom and strategy to deal with various challenges. In this fascinating virtual world, you can not only enjoy the game, but also earn rewards through the game.

<figure><img src="/files/DTWxcJLfHAbaZ41K0VRG" alt=""><figcaption></figcaption></figure>

**1、What is Monster Factory?**

Monster Factory is an underground facility in the Monster World where items necessary for the Monster World are produced and processed.

The factory contains potion laboratories divided into rooms No.01-08, each equipped with various factory apparatus for players to use. Players purchase materials with SOL or MOLO and utilize the laboratory room equipment to produce potions.

The Monster Factory requires a large amount of Essence Elixir. Once players successfully produce the potions, the factory reclaims them and rewards the players with factory tokens. Only after completing lower-level production can players challenge higher-level rooms. The higher the room level, the higher the grade of potion produced, and the greater the factory rewards.

Failure is not a problem, as the factory also produces Dragon Elixir needed for monster evolution during the production process. Dragon Elixir can strengthen our Dragons.

**2. Game Probabilities:**

In each Monster Factory Potion Laboratory room, the probability of producing elixirs varies, as do the rewards. The details are as follows:

(In the table below, "x" represents the material cost in SOL value)<br>

<table><thead><tr><th width="126">Room</th><th width="132">Success Rate</th><th width="99">Rewards</th><th>Dragon Elixir Rate</th><th>Dragon Elixir Quantity</th></tr></thead><tbody><tr><td>No. 01</td><td>84.545%</td><td>1.1 x</td><td>15.455%</td><td>1000 x</td></tr><tr><td>No. 02</td><td>62%</td><td>1.5 x</td><td>38%</td><td>1000 x</td></tr><tr><td>No. 03</td><td>46.5%</td><td>2 x</td><td>53.5%</td><td>1000 x</td></tr><tr><td>No. 04</td><td>31%</td><td>3 x</td><td>69%</td><td>1000 x</td></tr><tr><td>No. 05</td><td>18.6%</td><td>5 x</td><td>81.4%</td><td>1000 x</td></tr><tr><td>No. 06</td><td>9.3%</td><td>10 x</td><td>90.7%</td><td>1000 x</td></tr><tr><td>No. 07</td><td>3.1%</td><td>30 x</td><td>96.9%</td><td>1000 x</td></tr><tr><td>No. 08</td><td>1.86%</td><td>50 x</td><td>98.14%</td><td>1000 x</td></tr></tbody></table>

**3. Jackpot Rewards Pool:**

Whether using SOL or MOLO, Monster Factory features a jackpot pool to reward players who clear all 8 levels of the factory (each level must be counted separately, e.g., clear a level once to earn one reward; clear a level more than twice to earn multiple rewards).

Each time a player clears the factory, they receive 50% of the remaining amount in the Jackpot Rewards Pool.

**4. Additional Rules**&#x20;

Each time a player uses a factory laboratory room, Monster World collects 7% for ecosystem development:

1. 1% for project development funds.
2. 1% for Jackpot Rewards Pool.
3. 2% for player referral rewards. A 50% deduction is applied from rewards for referral purposes, with 45% going to the referrer. If the direct referral volume is less than 50%, rewards are not granted. Burned volume goes to the community governance wallet. 5% is given to the holder of the Lord Badge NFT.
4. When using SOL to participate, 3% of each input goes into the contract pool, with 2% of that amount generating MOLO at the current TAKE price. When using MOLO to participate, 1% of each input is burned, and 2% goes to the Dragon Box mining pool.


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